| This document has been
replaced by the new HANDBOOK, and should not be used to judge
Sanctioned Highlander Events. It is listed here for reference only. Highlander:
The Card Game
Frequently Asked Questions: Watcher Chronicles Edition
Official Version 1.1 - April 1998
Written by: Rick Hammerle
Maintained by: Thunder Castle Games
IMPORTANT: This FAQ is compiled from questions on the mailing list, the newsgroups, and
from other sources. You may copy and distribute this document freely as long as it is
distributed in its entirety.
Before reading this FAQ, please take the time to download the Gathering Edition Rules
and Card Errata for Highlander. These documents complement one another, and each contains
information important to the game.
The questions are organized into specific areas, depending on what the question deals
with. For example, if you have a question about a Situation, it will be in the section for
Situations. If you have a general question about an Immortal, look in the section for that
Immortal
If you have questions, suggestions, or corrections, please send them to tcgames@gvi.net.
*Editor's Note: As of 4/28/98, Rick Hammerle no longer
maintains the FAQ.
Section A: Card Rulings
Section B: Immortals
Section C: New Game Mechanics
Watcher's Chronicles Eratta
-------- Section A: Card Rulings --------
1. Attacks
Q 1.1 How much damage does Flurry Strike do if I make it a Power Blow? What about when
I play it with Kurgan's Bloodlust?
A 1.1 Flurry Strike is a normal attack. It does 2 points of damage By itself and 4 if it
is made a Power Blow. Each additional Flurry Strike will add another point of damage.
Kurgan's Bloodlust only changes the amount of damage to start with; each additional Flurry
Strike will still add another point of damage.
Q 1.2 Can you make Master Swordsman a Head Shot?
A 1.2 Yes. Since the card says it can become a Power Blow, that over-rules the Special
Attack restriction. It is still restricted from being made Hidden though.
Q 1.3 Is Master Swordsman an Attack card or a Block card (for purposes of discarding
attacks, etc.)?
A 1.3 You choose what the card is when it is played. While it is in your hand, it is both
and therefore subject to either effect (discarding attacks or discarding Blocks).
Q 1.4 Would a Dirty Trick in a Bloodlust do 1 point of damage (per Bloodlust)?
A 1.4 No. Just as the text on Thrust will add a point of damage, the text on Dirty Trick
takes away all the damage (not just reducing it to zero).
Q 1.5 If you are faced with multiple Flurry Strikes, will one Alertness: Block stop all
of them?
A 1.5 No. Each Flurry Strike after the first one will need it's own Alertness: Block.
2. Defenses
Q 2.1 Can you play an unprovoked Guard, then immediately drop it to attack to that
area?
A 2.1 No, though Duncan and Connor are able to do so with their Persona Power.
Q 2.2 Can you play Master Swordsman from an Exertion for a defense?
A 2.2 Yes. You cannot play Special _Attacks_ from an Exertion. In this case Master
Swordsman, is being used as a defense not an Attack.
Q 2.3 Will Circular Parry help Kurgan's Master's Disarm?
A 2.3 No, for 2 reasons. Circular Parry only helps the Disarm card, referring to the title
of the card, not Master's Disarm. Second, Kurgan's Master's Disarm reads "Play
instead of a defense", so after playing Master's Disarm you would never have the
opportunity to play Circular Parry or any other Defense for that matter.
3. Events
Q 3.1 If I play Code Red when I have a Watcher: Revealed in play, do I get the Watcher:
Revealed back, the Ally, or both?
A 3.1 You get both the Ally and the Watcher: Revealed back.
4. Locations
Q 4.1 When drawing cards for Watcher Regional HQ, can I choose how many to draw?
A 4.1 Yes. You may choose how many you draw "up to" the maximum allowed.
Q 4.2 My opponent attacks me with Lighthouse in play. Since my last attacks were not
not successful, I cannot dodge. If I remove Lighthouse (by playing another Location,
etc.), can I now play Dodges?
A 4.2 Yes. Lighthouse only restricts your options as long as it remains in play.
5. Objects
Q 5.1 Do Watcher Database and Watcher's Chronicle count as Watcher cards?
A 5.1 No. Only cards with the sole title of Watcher or with a subtitle of Watcher are
considered Watcher cards.
6. Plots
Q 6.1 If Amanda plays the first Cat and Mouse card (Attack), does she still get her two
attacks?
A 6.1 She only gets as many attacks as there are Cat and Mouse cards in play. So Amanda
would only get one attack this turn.
Q 6.2 If I have The Prize: Attacks in play and play the first Cat and Mouse (Attack),
how many attacks would I get?
A. 6.2 You would get two; one for the Cat and Mouse card and an "extra attack"
from The Prize.
Q 6.3 I have 2 Cat and Mouse cards in play. I play Cat and Mouse: Attack, Schemer, Cat
and Mouse: Attack. How many attacks do I get?
A 6.3 Four. Cat and Mouse dictates how many attacks you get, not how many additional
attacks.
Q 6.4 If I'm Amanda and I play two attacks then play the first Cat and Mouse (Attack),
what happens?
A 6.4 Nothing. You get no more attacks.
Q 6.5 Will Underworld Contact help against Cat and Mouse(Attack)?
A 6.5 You cannot, as the effect of Cat and Mouse(Attack) would resolve on your opponents
turn. Keep in mind that you can never play cards during opponents turn. So your first
opportunity to ignore the effects of the Cat and Mouse would be in your Defense Phase, at
which time, it is too late to deal with the effects of Cat and Mouse(Attack). Same holds
true for Cat and Mouse(Draw).
7. Situations
Q 7.1 Can I use Joe Dawson to duplicate a Discarded Anne Lindsey/Watcher: Revealed?
A 7.1 No. Joe Dawson only duplicates Events played by your opponent.
Q 7.2 Can Joe Dawson remove a Pre-Game James Horton?
A 7.2 Yes.
Q 7.3 If I have Signorina Arianna in play, can I Exert for a Power Blow then Exert to
find an Attack to play?
A 7.3 No, as you must have an attack in play first to make any it a Power Blow.
Q 7.4 When I Focus Dojo, do the cards under it remain or are they discarded?
A 7.4 As Focus nullifies or removes the text of Dojo and not Dojo itself, the cards would
remain under the Dojo.
Q 7.5 Can I have more than one Dojo in play with cards under it?
A 7.5 No, you can never have more than 1 Dojo in play at a time(See WC Errata).
Q 7.6 Is taking cards from under Dojo considered drawing cards?
A 7.6 No. Taking cards from your Endurance into your hand is considered drawing a card.
Q 7.7 If I play Immortal Wound without any attacks, would it stay in play or be
removed?
A 7.7 If you don't have any successful attacks, then Immortal Wound would be removed.
Playing no attacks with Immortal Wound would guarantee it's removal.
Q 7.8 If my opponent plays an Event, can I reveal my Hidden Resources and Forethought,
then immediately use Forethought to counter the Event?
A 7.8 Yes, you are able to. As the text of Hidden Resources reads "When you choose to
use that Situation, turn it face up". Hidden Resources allows you to immediately
reveal the Situation, and allow it's effects to continue as if it had been in play.
8. Edges
Q 8.1 Does the Watcher Revealed Edge card count as a Watcher card in play for purposes
of Watcher Regional HQ?
A 8.1 Yes, it actually counts double. Once for itself, and again for the card it is
affecting. It will continue to count double until it enters the Discard Pile. Then it will
only count for itself.
Q 8.2 Does Focus remove a card's title?
A 8.2 Yes, Focus removes all text from a Situation, except for it's Icon.
Q 8.3 Can you play Focus without a Situation in play?
A 8.3 No, you must have a Situation in play to play a Focus.
Q 8.4 Can I play Lunge with a Flurry Strike to make the attack unblockable and
undodgeable?
A 8.4 Lunge only works with Basic Attacks (one of the nine required in deck building).
Q 8.5 Will Alertness work against an Attack played with Lunge?
A 8.5 No. Lunge does not make an Attack undodgeable. The attack can still be Dodged (from
an Exertion) so isn't a valid target for Alertness.
Q 8.6 My opponent (Connor) just played a Master's Block, Lunge, Upper Attack, and Head
Shot. How dead am I?
A 8.6 Not very, as the Attack played cannot be blocked, you could play Alertness(Block) to
deal with the combination.
9. Pre-Game Cards
Q 9.1 I have Pre-Game Horton in play, and a Pre-Game Darius in play(for a fourth Kirk
Matunas). I play four Kirk Matunas cards with Watcher Revealed. How much damage gets added
since each Kirk is now a Watcher?
A 9.1 Since all the Kirk cards are considered one source of damage, you only add 1 point
of damage. The maximum damage is 8 points.
Q 9.2 When using the Dawson Pre-game, what order do I follow?
A 9.2 When you Exert to move the cards from your Discard Pile to the bottom of your
Endurance, make the Exertion first, then move the cards from your Discard Pile to the
bottom of your Endurance. The cards from the Exertion then go to your Discard Pile. Any
Watcher cards in that Exertion do not get moved to the bottom of your Endurance.
Q 9.3 Are you restricted to only one Premium card or one of each Premium card?
A 9.3 You can only have one of EACH Premium card.
10. Promos
Q 10.1 Can I use Collect or Zocchi Distributing to change the number of cards in a
Kurgan Bloodlust Exertion?
A 10.1 Yes.
-------- Section B: Immortals --------
11. Annie Devlin
Q 11.1 Does Annie have to take damage to use her Special Ability?
A 11.1 No.
Q. 11.2 Can Annie play two Dr. Sonny Jackson's then play Run Through to get three
Hidden Attacks?
A. 11.2 Run Through must be played in the Defense Phase. There is no pending attack damage
for Dr. Sonny to prevent until your Attack Phase. By then, it is too late to play Run
Through. Use Anne Lindsey instead.
Q. 11.3 Does Annie get two additional attacks for each successful attack made against
her?
A. 11.3 No, just the two additional regardless of how many attacks were successful.
12. Hugh Fitzcairn
Q 12.1 If I play Seduce on my opponent's Dr. Anne Lindsey, can I discard it on the same
turn to prevent damage?
A 12.1 Yes.
Q 12.2 When I play several attacks using Combination, does Thrust still add an
additional point of damage if the Combination attack is successful?
A 12.2 Yes, Combination does not mention anything about ignoring any other bonuses granted
by the attacks played.
Q 12.3 Can Nakano duplicate Fast Talk?
A 12.3 Yes. Nakano isn't playing a card from his hand, he is discarding one.
Q 12.4 Can I use the Kane Quickening to get around Fast Talk?
A 12.4 Yes. First assuming you are playing Hugh with the Kane Quickening. Since, Fast Talk
is a Signature Card no other persona can PLAY the card, unless their name appears under
the title. The card being played is coming from the top of your opponent's deck, not from
your hand.
Q 12.5 If Hugh can make multiple Exertions, can he prevent more than 2 points of
damage?
A 12.5 Yes.
Q 12.6 Can Hugh ever be defeated in First Blood? It seems he could keep Exerting to
prevent the damage.
A 12.6 First Blood is over when an attack is successful and does damage. The attack would
be determined to be successful at the end of the Defense Phase. Since damage will result
from the attack, First Blood is over before Hugh reaches his Attack Phase and Exert the
damage away. Hugh can't Exert during his Defense Phase to prevent attack damage since
there is no Attack damage pending until the end of the Defense Phase.
13. Kalas
Q 13.1 Can Kalas use a TCG card to counter a Holy Ground but still get the benefit on
Stalk?
A 13.1 Yes. The Holy Ground card was played. It just had no effect because of the TCG.
Q 13.2 If I play Intimidate on my opponent but Avery Hoskins is in play, what happens?
A 13.2 Your opponent cannot Exert due to Intimidate so he doesn't have to this turn.
Q 13.3 Does James Horton's extra point of damage for Watcher Events work with Kalas'
Special Ability?
A 13.3 Yes.
14. Kern
Q 14.1 Kern can play all the attacks found in an Exertion. If he can make two
Exertions, can he play all the attacks from both of them?
A 14.1 No. Kern would require both an additional attack and an additional Exertion to play
attacks from both Exertions. For each attack Kern can play (normally only one per turn) he
can Exert for an attack instead. It doesn't matter how many attacks he plays from the
Exertion, they only take up one of his attacks for that turn. However, he couldn't then
play attacks from his hand because he has already made an Exertion in his Attack Phase and
can no longer play cards from his hand. So he might play any attacks from his hand first
and save the last 'attack slot' he has to make an Exertion for attacks. So to make two
Exertions and play the attacks from both, he would require two 'attack slots' (i.e. The
Prize: Attacks) and an additional Exertion (i.e. Flashback, Signorina Ariana).
Q 14.2 I've heard there is a difference between "extending" an Exertion and
an "extra" Exertion. How does this relate to Kern's Special Ability?
A 14.2 Bowie Knife allows Kern to make an Exertion bigger (extending an Exertion). The
bigger the Exertion, the more attacks Kern can play. Cards that grant an Extra Exertion
give you another separate, individual Exertion that can be used for any purpose. Extra
Exertions (like Flashback) will not allow you to increase the size of Exertions. In the
above example, Kern was Exerting but only found one attack. He used Flashback to get an
"extra" Exertion. The attacks he finds in the extra three card Exertion are the
only attacks he can play. He cannot return to the prior Exertion to play that attack even
if he finds nothing in the extra three cards. The prior Exertion has already been resolved
(and discarded).
Q 14.3 I think I'm straight on this now. What happens if Kern is Exerting for some
attacks, but only finds attacks into the area he just blocked? Can he discard one of the
attacks and then play the rest?
A 14.3 Yes, in this case he could discard one of the attacks that goes to the area he just
blocked, and then continue to play the attacks normally.
Q 14.4 Will Hogg save Kern from a Head Shot?
A 14.4 No, Hogg now prevents all of the damage from an attack it no longer avoids the
attack(See WC Errata).
Q 14.5 If Kern plays Rage then Exerts and finds three attacks, Rage allows him to make
two of the attacks Power Blows. If he Discards Flashback, could he use the Extra Exertion
to make the third attack a Power Blow?
A 14.5 Yes.
Q 14.6 I play Dirty Trick (LC), then Extra Shot (new Defense only from Exertion). I
then Exert for an Attack and play three of them. Are all three only defendable from an
Exertion?
A14.6 No, just the first one played after the Extra Shot. Your opponent could play
defenses for the first, third and fourth attacks from his hand. If he wants to use a
Defense other than the first Defense against the second attack, he will need to Exert to
find one.
15. Other Immortals
Q 15.1 Richie's Quick Learner card lets' him pull out "the same card your opponent
just played" from his Endurance. How "same" do they have to be?
A 15.1 The card has to be the same specific card. It must have the same title, Persona
name (if any), Icon (and Grid if any), and card text. It does not have to be the same
Edition (Movie vs. Series).
Q 15.2 Can Richie put Clan MacLeod cards in his deck?
A 15.2 No. Clan MacLeod cards are 1. Not "Persona Cards", and 2. Are all
Signature cards, and thus cannot be used by Richie.
Q 15.3 If Amanda plays Master Thief on Nefertiri, can Nefertiri still discard the cards
to her Endurance?
A 15.3 No. Amanda is the one doing the actual discarding of the cards. Nefertiri only
controls her discarding when she does the discarding herself.
Q 15.4 Will Selective Memory let me ignore the effects of Master Thief?
A 15.4 No. You would need to play Selective Memory on your turn when you would be
discarding. Amanda does the discarding on her turn for Master Thief.
Q 15.5 Xavier has Plan Ahead, Greenfield Hobbies and 18 other Situation: Plot's in
play. He plays Hidden Explosives and takes no damage due to Greenfield. During his
opponent's turn, Xavier uses Plan Ahead to remove Greenfield Hobbies. How much damage does
his opponent take, 18 damage or zero ?
A 15.5 Greenfield reduces damage to zero as long as it is in play during the Ability
Adjustment Phase. Xavier's opponent will be taking 18 points of damage, but he should have
seen it coming a mile away.
-------- Section C: New Game Mechanics
--------
16. Sweep Phase
Q 16.1 Are cards from an Exertion part of my Discard Pile or do they wait until the
next Sweep Phase?
A 16.1 Only cards that you played during your turn wait for the next Sweep Phase to enter
your Discard Pile. Cards removed from play, discarded, or Exerted become part of your
Discard Pile immediately.
Q 16.2 How are cards from Desert, Master's Stratagem, and Bystander: Discard affected
by the Sweep Phase?
A 16.2 Anything instructing you to discard cards, those cards go directly to the discard
pile. Only cards that have been played will wait for your next Sweep Phase before they are
discarded.
17. Allies
Q. 17.1 Are Pre-Game cards with proper names considered Allies?
A. 17.1 Yes, with the exception of your Persona. All other such cards can be considered
Allies. Any card effects that cause Allies to leave play but don't specifically address
Pre-Game cards will have no effect on Pre-Game Allies.
18. Abnormal Endurance Sizes
Q 18.1 What would happen if, through the use of Psyche and other card removers, the
size of my deck fell below my Ability and I was forced to draw up? Would I still suffer
Exhaustion?
A 18.1 You suffer Exhaustion (loss of 5 Ability) when you draw the last card of your
Endurance. You would stop drawing cards at that point. Any Ability Adjustment Phase where
you still have no cards in your Endurance, you will suffer another 5 point Ability loss.
Q 18.2 Let's say I'm Kurgan and I play Bloodlust. What if I don't have enough cards in
my Endurance and Discard Piles to make the 15 card Exertion?
A 18.2 You would make an Exertion with as many of the cards as you >could. If the
Exertion is not a full Exertion (per the required number), then the remaining card effects
are nullified.
Q 18.3 If I have Bystander: Discard Damage in play and I only have 30 cards in my
Endurance and Discard pile but I'm forced to Discard 34 cards. What happens?
A 18.3 You would discard what remained of your Endurance. Take 5 Ability loss for
Exhaustion. Continue discarding cards until you fulfilled the 34 cards even if you Exhaust
again and take another 5 Ability loss.
19. Pending Damage
Q 19.1 When is damage "pending" and when isn't it "pending"? This
matters when you are attempting to prevent it with cards like Dr. Sonny Jackson.
A 19.1 Any damage from Special cards is considered "pending" as soon as the card
takes effect. You can prevent the damage anytime prior to your Ability Adjustment Phase.
Damage from an Attack only becomes "pending" damage (and therefore preventable)
at the end of your Defense Phase. In short, you can only prevent damage from Attacks
during your Attack Phase.
20. Signature Cards
Q20.1 Can Kane or Nakano play a Signature card that they are "borrowing" or
"duplicating"?
A20.1 Signature cards can only be played by the Persona named on the card. Kane is playing
the card, even though it is coming from the top of his opponent's Endurance; so Kane
cannot. Nakano, however, by forgoing his Special Card for his turn, is simply duplicating
it's effects and is not considered to be playing the card; so Nakano can.
The Watcher's Chronicle Offical Errata
April 24, 1998
Thunder Castle Games
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hugh Fitzcairn
PERSONA
If you do not play a Special Card, you may make an Exertion on your turn to prevent up to
2 points of damage. You may have up to 5 Master cards.
Hugh Fitzcairn
Fast Talk S2 - Signature
EVENT
Your ready wit baffles and confuses your opponent. Your opponent may not play a card from
his hand next turn.
Hugh Fitzcairn
Seduce
EVENT
You gain control of any Situation Ally your opponent has in play. You may choose a
different target or opponent if the Ally requires one. If the Ally is removed from play,
return it to its original owner's discard pile.
Kern
Hogg
OBJECT
While Hogg is in play, you may make an Exertion during your Defense Phase to prevent all
damage from an attack played against you; or, you may make one attack played this turn a
Power Blow without an Exertion. If Hogg is removed from play, you lose 1 Ability. You may
only have one Hogg in play.
Generic
Dojo
SITUATION
At the beginning of your turn, you may either place cards from your hand facedown
underneath Dojo or take cards from the Dojo and place them in your hand. Dojo can hold up
to five cards. If this card leaves play for any reason, then the cards underneath are
discarded. You may only have one Dojo in play.
Generic
Master Swordsman
SPECIAL ATTACK/BLOCK
When you play this card, choose one area on the grid where the attack or block applies. If
used as an attack, this attack may be a Power Blow without an Exertion. If used as a
block, this block may block a Power Blow without an Exertion.
Flashing Blade
EDGE
Play in conjunction with an attack. Dodges will not avoid multiple attacks you play this
turn.
Xaiver St. Cloud
Hidden Explosives
EVENT R2
All players take 1 damage for each Situation:Plot in play.
Copyright © 1996 Thunder Castle Games - All Rights Reserved This document may be
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notice is preserved. |