TCG Press Release 4/1/98

"We're here to observe immortals." - Joe Dawson

THUNDER CASTLE GAMES
PRESS RELEASE FOR 4/1/98

THUNDER CASTLE GAMES BREAKS INTO THE COMPUTER GAME INDUSTRY!!!!

The real-time strategy genre has been an ever growing industry and Thunder
Castle Games has decided to jump in with both feet.

Introducing;

Zeist: The Immortal Wars

This real-time strategy pits the Home Guard of Zeist against the rebelious
Immortals who seek their freedom.  You take on the Persona of either
General Katana, leader of the Zeist Home Guard; or Connor MacLeod, destined
to lead the rebels to victory.

Assault the Home Guard base with your Rebel Wing unit.  Destroy the Rebel
Encampments with your Hover Guard units.

Battles can be bloody and long if you cannot destroy a unit completely.  A
damage unit will heal itself in a short amount of time.  They are Immortal,
after all.

If playing the Rebels, you first mission begins with a recon on the Home
Guard base to determine their offense capabilities.  Later you'll make a
few diversionary skirmishes while you have other forces penetrate and
infiltrate the Home Guard base to gater more information or to sabotage.

As the Home Guard, you must locate the Rebel Encampment and destroy them,
or you may find yourself defending you base from infiltration.  Unlike the
Rebels, you may find that you have agents among the Rebel Troops who will
change to your control during a mission allowing you to get in the midst of
their ranks and mow them down where they stand.

Always be sure to take the time to do the killing blow, or fallen units
will simply get back up after a period of time to continue the battle.  A
little quickening will flash over the unit showing the 'killing blow' was
successful.

The game comes with both a CD-ROM and a DVD-ROM version.  The cut scenes
between missions lay out the story before you in full DVD video and Dolby
Surround sound.

Fight for your Freedom!  Or lay your immortal life on the line to protect
your home!

Either way, there can be only one!

Zeist: The Immortals Wars   Suggested Retail:  $59.95   Available:  Fall 1998



Sam Orlando
Thunder Castle Games

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Due to the GAMA Show this week, we didn't have time to gather up some new
info for a Press Release, but consider this the Press Release for the day.

Happy Fool's Day!!!

Yes, the Press Release this morning was a joke.  And I appreciate the mail
which pointed out that the Zeistians were not Immortal while on their
planet and the units shouldn't be so.  Or the suggestion for the Beer
Vendor unit.

Also, Master Swordsman.  I'd thought I'd right the wave a couple days to
April 1st and it seemed to work.  Boy, you guys get really upset when
someone plays with your games, don't you.

The REAL past rulings for Master Swordsman has been that it is considered
either a Special Attack or a Block when it is played.  But in your hand it
is both.

So it is still affected by both Charms.

All the funnin' aside, this is still not official until FAQ4.0 and the
Watcher Chronicles errata/rulings are released in the next week or so.

Wait til then to get the low-down dirty truths.




Sam Orlando
Thunder Castle Games